Decipher to Introduce Anime Trading Card Game

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Decipher to Introduce Anime Trading Card Game .hack//ENEMY Launches in October

On December 24th, 2007 at 0 hours and 0 minutes, The World went online... you entered to play, but something went wrong... Now, you are just trying to get out...

Decipher is proud to announce it has acquired the license from Bandai Entertainment Inc. to produce an all-new trading card game based on the latest anime phenomenon to come out of Japan: Project .hack (pronounced "dot hack"). The TCG, .hack//ENEMY, will be introduced in stores throughout North America this October.

About the property Conceived as a multimedia project from the start, the .hack phenomenon includes an anime series and a first-ever on PlayStation 2: an episodic video game series delivered in four double-disc parts, as well as a manga series, using the narrative abilities of each unique medium to tell a part of the entire .hack saga. All elements of the .hack narrative are hugely popular in Japan and are now laying claim to American culture .

The anime TV series, .hack//SIGN, is telecast on Cartoon Network Saturday evenings during its popular block of action-adventure programming, and has quickly become one of the best-selling anime DVD releases of the year ; the PlayStation 2 game – .hack//INFECTION – is expected to reach Sony's Greatest Hits status within the year; and the manga series – .hack//Legend of the Twilight Bracelet — according to industry experts is destined to do extremely well in U.S. pop culture shops when it debuts this September.

About the game In recreating the .hack universe for the tabletop gaming community, Decipher introduces an exciting and fast-paced game system, combined with an organized play environment that will immerse players in The World, just as the fictional roleplaying community would do. Within The World, you try to beat your opponent from the perspective of the monsters attacking and killing your opponent's characters. Only in .hack//ENEMY will you experience The World from the point of view of the monsters and mysterious AI entities corrupting the system.

As you accumulate enough Victory Points to win the game, you are simultaneously trying to stop your opponent from beating you to the punch. And in an innovative feature that captures the feel of the massive online roleplaying game, a unique tournament structure allows players to collect experience points to "level up" their abilities and gameplay experiences. As you gain experience and levels through the organized play system, you increase your ability to gain access to exciting and exclusive gameplay.

As the emerging graduation game for anime TCG players, the strategy is deep and challenging, while the rules are still simple and easy to learn. It's the perfect game for those who want more in an anime-based TCG, but are not looking for the complexity and rules of games such as The Lord of the Rings™ TCG and Star Trek® CCG Second Edition. Early playtesters call the shuffle-and-play game style of .hack "fast with a high fun factor." You can easily play a match of two or three games in less than an hour.

This fall confront the world of .hack yourself by picking up this revolutionary new TCG from Decipher. It will test you, captivate you and engulf you... but don't let it destroy you. Welcome to The World...

Experience .hack//ENEMY Trading Card Game this summer during the convention season. Demos will be unleashed at the following gaming and anime conventions:

Decipher Booth Origins (Columbus, Ohio) June 26-29 Comic Con (San Diego, California) July 17-20 GenCon (Indianapolis, Indiana) July 24-27 DragonCon (Atlanta, Georgia) August 30-September 1

Bandai Booth Anime Expo (Long Beach, California) July 3-6 Comic Con (San Diego, California) July 17-20 Otakon (Baltimore, Maryland) August 8-10 CNAnime (Toronto, Canada) August 22-24 Anime Weekend (Atlanta, Georgia) September 26-28

For more information about the .hack property, read the Wizard magazine article, Hack Attacks.

Related link: Hack Attacks (from Wizard Magazine #138)

June 19, 2003